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Hisato no Saku
Return to Hisato no Saku
September 25, 2021
#steam, #keys, #redemption, #purchase, #update
Hello all! We have some added value for Hisato no Saku players. Because a few of you asked... I figured out how to get Steam Keys which are redeemable for those who purchase the game. The docs say the...
September 18, 2021
#release, #patch, #update
As of yesterday, Hisato no Saku is released! It was a fun first day, but came with a few issues. There was a crash bug related to Ronin villagers, and there was an issue with windows redistributable d...
The Night Before Shipping
September 17, 2021
#launch, #release, #development, #coding, #programming
So, I learned a thing recently... if you don't select a specific time-of-day for releasing your game on Steam, it defaults some crazy hour of the morning (in my time zone). Lesson learned. Gotta be sp...
Floodwater & Release
July 29, 2021
Hello all, I have a quick dev update! My House Flooded and I lost a month of dev time while sorting out how to get my house back in order. As such, Hisato's release date is being pushed back, but than...
June 11, 2021
#beta testing, #game development, #progress, #update
Hey all! Hisato no Saku is in beta testing. Lots of bugs are being put on the TODO list. Wanted to give those following a sense of where we are and what's left to do. While there are a few notable gam...
IGF Submission Complete!
February 04, 2021
#Milestone, #IGF, #Roadmap
So we don't bury the lede: Yesterday we submitted to the International Games Festival! This is a huge milestone for us, because it marks the first time we are putting a build out there into the ether...
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